BustaNetServer | Server network module for Busta'Sandwich |
client | Representation of a client connected to the server |
cs_character_select | (b) - Client sends a character selection |
cs_cursor | (c) - Client moves the cursor during character selection |
cs_disconnect | (d) - Client disconnects from the server |
cs_gameover | (e) - Client sends a notification to the server that the player has lost |
cs_join_attempt | (a) - Client message to server attempting to join server game |
cs_opponent_view_select | (f) - Client requests to be sent full game state information about a particular opponent |
cs_ready | (g) - Client notifies the server that player is ready to transition out of the connect state |
cs_sandwich_send | (h) - Client sends a sandwich to an opponent player |
netChef | A struct encapsulation of BustaModelChef data |
netCursor | A struct encapsulation of BustaModelCursor data |
netCustomer | A struct encapsulation of BustaModelCustomer data |
netFoodPiece | A struct encapsulation of BustaModelFoodPiece data |
netGameState | A struct encapsulation of BustaModelGameState data |
netOpponent | A struct encapsulation of BustaModelOpponent data |
netPosition | A struct encapsulation of BustaModelPosition data |
netTipJar | A struct encapsulation of BustaModelTipJar data |
sc_character_select_cursor | (G) - Server notification of a client's cursor location in character select mode |
sc_character_select_mode | (D) - Server notification to client to begin selecting a character |
sc_character_selected | (F) - Server notification to client of character selection |
sc_new_connection | (I) - Server notification of a newly connected client |
sc_player_disconnect | (C) - Server notification that a player has disconnected |
sc_player_lost | (E) - Server notification that a player has lost |
sc_sandwich_send | (H) - Server notification of a sent special sandwich |
sc_server_settings | (J) - Server settings message |
sc_start_game | (B) - Server notification to start the game |